1 using System.Collections;
2 using System.Collections.Generic;
11 namespace AVR.UEditor.Phys
14 [CanEditMultipleObjects]
19 base.OnInspectorGUI();
21 if(Application.isPlaying) {
22 if(GUILayout.Button(
"Debug Grab Toggle")) {
override void OnInspectorGUI()
Simplest GrabProvider. Grabbed objects will move their center (obj.transform.position) towards the re...
bool isGrabbing
Returns true if this provider is currently grabbing an object.