1 using System.Collections;
2 using System.Collections.Generic;
6 using AVR.UEditor.Core;
8 namespace AVR.UEditor.Net
12 [MenuItem(
"AVR/Create Networked Player Rig",
false, 20)]
15 AVR_EditorUtility.InstantiatePrefabAsChild(null,
"/editor/defaultPrefabPaths/networkedPlayerRig");
18 [MenuItem(
"AVR/Create NetworkManager",
false, 20)]
21 AVR_EditorUtility.InstantiatePrefabAsChild(null,
"/editor/defaultPrefabPaths/networkManager");
24 [MenuItem(
"AVR/Create Player Spawn",
false, 20)]
27 AVR_EditorUtility.InstantiatePrefabAsChild(null,
"/editor/defaultPrefabPaths/playerSpawn");