VR Development Framework
v 1.0.0
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MenuObjects.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 
5 using UnityEditor;
6 using AVR.UEditor.Core;
7 
8 namespace AVR.UEditor.Net
9 {
10  public class AVR_Net_MenuItems
11  {
12  [MenuItem("AVR/Create Networked Player Rig", false, 20)]
13  public static void createNetworkedPlayerRig()
14  {
15  AVR_EditorUtility.InstantiatePrefabAsChild(null, "/editor/defaultPrefabPaths/networkedPlayerRig");
16  }
17 
18  [MenuItem("AVR/Create NetworkManager", false, 20)]
19  public static void createNetworkManager()
20  {
21  AVR_EditorUtility.InstantiatePrefabAsChild(null, "/editor/defaultPrefabPaths/networkManager");
22  }
23 
24  [MenuItem("AVR/Create Player Spawn", false, 20)]
25  public static void createPlayerSpawn()
26  {
27  AVR_EditorUtility.InstantiatePrefabAsChild(null, "/editor/defaultPrefabPaths/playerSpawn");
28  }
29  }
30 }
31 
static void createNetworkedPlayerRig()
Definition: MenuObjects.cs:13