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OnPostBuild.cs
1
using
UnityEngine;
2
using
UnityEditor;
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using
UnityEditor.Callbacks;
4
5
using
System;
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using
System.IO;
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using
System.Collections.Generic;
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public
static
class
PostBuild
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{
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// Copy over settings files on build.
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[PostProcessBuild]
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static
void
OnPostprocessBuild
(BuildTarget target,
string
pathToBuiltProject)
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{
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string
[] files = System.IO.Directory.GetFiles(Application.dataPath +
"/.."
,
"*.avr"
, SearchOption.AllDirectories);
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foreach
(
string
f
in
files) {
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string
dest_path = Path.GetDirectoryName(pathToBuiltProject) +
"/"
+ Path.GetFileName(f);
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FileUtil.DeleteFileOrDirectory(dest_path);
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FileUtil.CopyFileOrDirectory(f, dest_path);
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}
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}
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}
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PostBuild
Definition:
OnPostBuild.cs:9
PostBuild.OnPostprocessBuild
static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
Definition:
OnPostBuild.cs:13