Definition at line 66 of file AVR_TurnProvider.cs. 73 if(mode==turnMode.SNAP && controller.inputManager.getEventStatus(turnEvent) && (stime + snp_cooldown) < Time.time) {
AVR_ControllerInputManager inputManager the AVR_ControllerInputManager assigned to this controller. Returns null if no inputmanager is assign... Definition: AVR_Controller.cs:27 float smt_rotationSpeed If the mode is set to smooth, this determines the speed of rotation (id deg/s) Definition: AVR_TurnProvider.cs:56 turnMode Mode of turning. Snap will instantly turn by a given amount while smooth is a continous turn over tim... Definition: AVR_TurnProvider.cs:20 turnMode mode Mode of turning. Snap will instantly turn by a given amount while smooth is a continous turn over tim... Definition: AVR_TurnProvider.cs:20 AVR_Controller controller Definition: AVR_ControllerComponent.cs:12 float snp_cooldown If the mode is set to snap, this determines the amount of time (in seconds) that has to pass between ... Definition: AVR_TurnProvider.cs:50 bool getEventStatus(BoolEvent type) Returns the status of a given BoolEvent Definition: AVR_ControllerInputManager.cs:234 AVR_ControllerInputManager.FloatEvent turnDirection Float value that determines the direction of the turn. Definition: AVR_TurnProvider.cs:37 float snp_rotationAmount If the mode is set to snap, the amount of rotation (in degrees) is determined by this value ... Definition: AVR_TurnProvider.cs:44 AVR_ControllerInputManager.BoolEvent turnEvent Event on which a turn is performed. Definition: AVR_TurnProvider.cs:32 |