Definition at line 37 of file AVR_ThirdPersonCharacterController.cs. 44 Camera.main.transform.RotateAround(transform.position, Camera.main.transform.right, -Input.GetAxis("Mouse Y"));
CharacterController cc Definition: AVR_ThirdPersonCharacterController.cs:15 float accel_t Definition: AVR_ThirdPersonCharacterController.cs:26 float dccel_t Definition: AVR_ThirdPersonCharacterController.cs:27 float jump_force Definition: AVR_ThirdPersonCharacterController.cs:22 float max_speed Definition: AVR_ThirdPersonCharacterController.cs:20 float yspeed Definition: AVR_ThirdPersonCharacterController.cs:25 float min_speed Definition: AVR_ThirdPersonCharacterController.cs:21 float speed Definition: AVR_ThirdPersonCharacterController.cs:24 float turnspeed Definition: AVR_ThirdPersonCharacterController.cs:19 |