VR Development Framework
v 1.0.0
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void AVR.Net.AVR_ThirdPersonCharacterController.Update ( )
inlineprivate

Definition at line 37 of file AVR_ThirdPersonCharacterController.cs.

38  {
39  Vector3 movement = Vector3.zero;
40 
41  if(Input.GetKey(KeyCode.Mouse1)) {
42  transform.Rotate(Vector3.up, Input.GetAxis("Mouse X"), Space.Self);
43  //transform.Rotate(Vector3.left, Input.GetAxis("Mouse Y"), Space.Self);
44  Camera.main.transform.RotateAround(transform.position, Camera.main.transform.right, -Input.GetAxis("Mouse Y"));
45  }
46 
47  if (cc.isGrounded)
48  {
49  // Forward / Backward
50  if (Input.GetKey(KeyCode.W))
51  {
52  //speed = Mathf.Clamp(speed + accel * Time.deltaTime, 0.0f, max_speed);
53  speed = max_speed * accel_curve.Evaluate(accel_t);
54  accel_t += Time.deltaTime;
55  dccel_t = 0.0f;
56  }
57  else if (Input.GetKey(KeyCode.S))
58  {
59  speed = min_speed * accel_curve.Evaluate(accel_t);
60  accel_t += Time.deltaTime;
61  dccel_t = 0.0f;
62  }
63  else
64  {
65  //speed = Mathf.Clamp(speed - accel * Time.deltaTime, 0.0f, max_speed);
66  speed = max_speed * dccel_curve.Evaluate(dccel_t);
67  dccel_t += Time.deltaTime;
68  accel_t = 0.0f;
69  }
70 
71  // Turning
72  if (Input.GetKey(KeyCode.A))
73  {
74  transform.Rotate(new Vector3(0, -turnspeed * Time.deltaTime, 0), Space.Self);
75  }
76  if (Input.GetKey(KeyCode.D))
77  {
78  transform.Rotate(new Vector3(0, turnspeed * Time.deltaTime, 0), Space.Self);
79  }
80 
81  // Jumping
82  if (Input.GetKeyDown(KeyCode.Space) && cc.isGrounded)
83  {
85  anim.SetBool("Jump", true);
86  }
87  else if (cc.isGrounded && yspeed > 0)
88  {
89  yspeed = 0.0f;
90  anim.SetBool("Jump", false);
91  }
92  }
93 
94 
95  movement = transform.forward * speed;
96  movement.y = yspeed;
97 
98  cc.Move(movement * Time.deltaTime);
99 
100  anim.SetFloat("Speed", speed);
101  }