VR Development Framework
v 1.0.0
Main Page
Related Pages
Namespaces
Classes
All
Classes
Namespaces
Functions
Variables
Enumerations
Enumerator
Properties
Events
Pages
AVR
UEditor
Core
AVR_ArcVRWindow
_labelStyle
_titleStyle
init
initialized
logo
OnGUI
void AVR.UEditor.Core.AVR_ArcVRWindow.init
(
)
inline
private
Definition at line
17
of file
AVR_ArcVRWindow.cs
.
17
{
18
_titleStyle
=
new
GUIStyle(GUI.skin.label);
19
_titleStyle.fontStyle = FontStyle.Bold;
20
21
_labelStyle
=
new
GUIStyle(GUI.skin.label);
22
23
logo
= AVR.Core.Utils.Misc.Image2Texture(
"Packages/com.avr.core/Package_Resources/avr_logo_vr.png"
);
24
25
initialized
=
true
;
26
}
AVR.UEditor.Core.AVR_ArcVRWindow.logo
Texture2D logo
Definition:
AVR_ArcVRWindow.cs:13
AVR.UEditor.Core.AVR_ArcVRWindow._titleStyle
GUIStyle _titleStyle
Definition:
AVR_ArcVRWindow.cs:10
AVR.UEditor.Core.AVR_ArcVRWindow.initialized
bool initialized
Definition:
AVR_ArcVRWindow.cs:15
AVR.UEditor.Core.AVR_ArcVRWindow._labelStyle
GUIStyle _labelStyle
Definition:
AVR_ArcVRWindow.cs:11