VR Development Framework
v 1.0.0
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override void AVR.UEditor.Core.AVR_Controller_Editor.OnInspectorGUI ( )
inline

Definition at line 13 of file AVR_Controller_Editor.cs.

14  {
15  base.OnInspectorGUI();
16 
17  AVR_Controller controller = (AVR_Controller) target;
18 
19  if (GUILayout.Button("Add Module"))
20  {
21  AVR_Controller_ModuleWizard.ShowWindow(controller.gameObject, "Controller Module Wizard");
22  }
23  }
Represents a VR controller. Provides functionality for spacial tracking and haptic feedback...