Reimplemented from AVR.UEditor.Core.AVR_WizardHook< Wiz >. Definition at line 26 of file AVR_Controller_ModuleWizard.cs. 30 // We can't really know what type of visual is attatched atm, so we make an educated guess based on the objects name.
34 if (name.IndexOf("vive", System.StringComparison.OrdinalIgnoreCase) >= 0) type = visualType.ViveController;
35 else if (name.IndexOf("cube", System.StringComparison.OrdinalIgnoreCase) >= 0) type = visualType.Cube;
36 else if (name.IndexOf("sphere", System.StringComparison.OrdinalIgnoreCase) >= 0) type = visualType.Sphere;
visualType type Definition: AVR_Controller_ModuleWizard.cs:22 visualType Definition: AVR_Controller_ModuleWizard.cs:22 visualType old_type Definition: AVR_Controller_ModuleWizard.cs:24 Mod[] _module Definition: AVR_HookableWizard.cs:139 |