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v 1.0.0
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AVR
UEditor
Core
AVR_HookableWizard< T >
OnGUI
registered_hooks
ShowWindow
targetObject
void AVR.UEditor.Core.AVR_HookableWizard< T >.OnGUI
(
)
inline
private
Definition at line
68
of file
AVR_HookableWizard.cs
.
69
{
70
EditorGUILayout.BeginVertical();
71
72
foreach
(AVR_WizardHook<T> o
in
registered_hooks
) {
73
EditorGUILayout.BeginVertical();
74
75
o.embed_GUI();
76
77
EditorGUILayout.EndVertical();
78
EditorGUILayout.Space();
79
}
80
81
EditorGUILayout.EndVertical();
82
83
if
(GUILayout.Button(
"Update"
)) {
84
foreach
(AVR_WizardHook<T> o
in
registered_hooks) {
85
o.on_submit(
targetObject
);
86
}
87
this.Close();
88
}
89
90
}
AVR.UEditor.Core.AVR_HookableWizard< T >.targetObject
static GameObject targetObject
Definition:
AVR_HookableWizard.cs:43
AVR.UEditor.Core.AVR_HookableWizard< T >.registered_hooks
static List< AVR_WizardHook< T > > registered_hooks
Definition:
AVR_HookableWizard.cs:41