VR Development Framework
v 1.0.0
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override void AVR.UEditor.Phys.AVR_ControllerWizard_Hook_HandInteractor.on_submit ( GameObject  targetObject)
inline

Definition at line 30 of file com.avr.phys/Editor/AVR_Controller_ModuleWizard_Hooks.cs.

31  {
32  try {
33  is_right_hand = targetObject.GetComponent<AVR.Core.AVR_Controller>().controllerNode == UnityEngine.XR.XRNode.RightHand;
34  } catch (System.Exception) { }
35  base.on_submit(targetObject);
36  }
Represents a VR controller. Provides functionality for spacial tracking and haptic feedback...