Definition at line 30 of file com.avr.phys/Editor/AVR_Controller_ModuleWizard_Hooks.cs. 33 is_right_hand = targetObject.GetComponent<AVR.Core.AVR_Controller>().controllerNode == UnityEngine.XR.XRNode.RightHand;
Represents a VR controller. Provides functionality for spacial tracking and haptic feedback... Definition: AVR_Controller.cs:12 |