39 lr = GetComponent<LineRenderer>();
40 RectTransform rect = GetComponent<RectTransform>();
41 rect.sizeDelta =
new Vector2(
radius * 2.0f,
radius * 2.0f);
43 float delta_angle = 360.0f / fields.Length;
45 for (
int i = 0; i < fields.Length; i++)
47 GameObject go = Instantiate(
entryPrefab, this.transform);
48 ClickDragWheelEntry entry =
fields[i];
50 entry.prefabObject = go.GetComponent<AVRUI_ClickDragWheelEntryPrefab>();
51 entry.min_angle = i * delta_angle;
52 entry.max_angle = (i + 1) * delta_angle;
56 GameObject overlay = Instantiate(
entryPrefab, this.transform);
57 ClickDragWheelEntry tmp =
new ClickDragWheelEntry();
62 overlay.GetComponent<AVRUI_ClickDragWheelEntryPrefab>().initalize(tmp,0.0f);
ClickDragWheelEntry[] fields