1 using System.Collections;
2 using System.Collections.Generic;
5 using AVR.UEditor.Core;
10 namespace AVR.UEditor.Motion {
13 protected override string moduleName =>
"LocomotionProvider";
14 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/locomotionProvider";
15 protected override string[] dependencies =>
new string[] {
"InputManager" };
20 protected override string moduleName =>
"MovementProvider";
21 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/movementProvider";
22 protected override string[] dependencies =>
new string[] {
"InputManager" };
27 protected override string moduleName =>
"TurnProvider";
28 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/turnProvider";
29 protected override string[] dependencies =>
new string[] {
"InputManager" };