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com.avr.ui
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AVR_CircularLoadingBar.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine;
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using
UnityEngine.UI;
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namespace
AVR.UI.Utils {
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[ExecuteInEditMode]
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public
class
AVR_CircularLoadingBar
: AVR.Core.AVR_Behaviour
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{
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public
Image
ringImage
;
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public
Text
percentage_text
;
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[Range(0, 1)]
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public
float
fillAmount = 0.5f;
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void
Update
()
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{
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ringImage.fillAmount = fillAmount;
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if
(percentage_text) {
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percentage_text.text = Mathf.RoundToInt(fillAmount*100).ToString() +
"%"
;
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}
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}
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}
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}
AVR.UI.Utils.AVR_CircularLoadingBar.percentage_text
Text percentage_text
Definition:
AVR_CircularLoadingBar.cs:12
AVR.UI.Utils.AVR_CircularLoadingBar.Update
void Update()
Definition:
AVR_CircularLoadingBar.cs:17
AVR.UI.Utils.AVR_CircularLoadingBar.ringImage
Image ringImage
Definition:
AVR_CircularLoadingBar.cs:10
AVR.UI.Utils.AVR_CircularLoadingBar
Definition:
AVR_CircularLoadingBar.cs:8