1 using System.Collections;
2 using System.Collections.Generic;
8 namespace AVR.UEditor.Phys
11 [CanEditMultipleObjects]
16 base.OnInspectorGUI();
18 if(GUILayout.Button(
"Add GrabNode")) {
19 Transform t = AVR.Core.Utils.Misc.CreateEmptyGameObject(
"GrabNode", ((MonoBehaviour)target).transform);
override void OnInspectorGUI()
Represents a grabbable object.
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand tha...