Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand that are applied when grabbed. More...
Public Member Functions | |
void | Awake () |
Quaternion | get_target_rotation (Quaternion hand_rot) |
Public Member Functions inherited from AVR.Core.AVR_Behaviour | |
virtual void | OnDestroy () |
Public Attributes | |
float | index_pose = 0.0f |
float | middle_pose = 0.0f |
float | ring_pose = 0.0f |
float | pinky_pose = 0.0f |
float | thumb_pose = 0.0f |
float | allowed_pitch = 0.0f |
float | allowed_yaw = 0.0f |
float | allowed_roll = 0.0f |
float | pitch_test = 0.0f |
float | roll_test = 0.0f |
float | yaw_test = 0.0f |
float | override_radius = 0.1f |
Private Attributes | |
AVR.Phys.AVR_Grabbable | master |
Additional Inherited Members | |
Protected Attributes inherited from AVR.Core.AVR_Behaviour | |
AVR_PlayerRig | playerRig => AVR_PlayerRig.Instance |
The current AVR_PlayerRig instance in the scene More... | |
AVR_Root | root => AVR_Root.Instance |
The current AVR_Root instance in the scene More... | |
bool | vrEnabled => UnityEngine.XR.XRSettings.enabled |
True if the application is running as a VR/XR application More... | |
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand that are applied when grabbed.
Definition at line 15 of file AVR_GrabNode.cs.