VR Development Framework
v 1.0.0
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Classes
Package AVR.Phys

Namespace of the arc-vr-phys package More...

Classes

class  AVR_AdvancedOffsetGrabProvider
 Equivalent to AVR_OffsetGrabProvider, but additionally allows for hand-to-object grab mode to be used. More...
 
class  AVR_BasicGrabProvider
 Simplest GrabProvider. Grabbed objects will move their center (obj.transform.position) towards the respective grabpoint. More...
 
class  AVR_DebugHand
 In-editor drawn hand for setting up GrabNodes. More...
 
class  AVR_Grabbable
 Represents a grabbable object. More...
 
class  AVR_GrabbableFinder
 Class to retrieve a Grabbable object from a location, volume or similar. More...
 
class  AVR_GrabbableVolumeFinder
 Retrieves an AVR_Grabbable from a given volume (convex collider). The object closest to the given GrabPoint takes priority. More...
 
class  AVR_GrabNode
 Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand that are applied when grabbed. More...
 
class  AVR_Hand
 Interactive hand model that adapts itself to grabbed objects. Only works with Offset- or AdvancedOffset- GrabProviders. More...
 
class  AVR_OffsetGrabProvider
 Same as BasicGrabProvider but additionally allows grabbing objects at an offset. (Eg. you may grab a pan by its handle instead of just its center) Also allows the usage of an AVR_Hand. Use this if you require grabbing larger / more complex objects. More...
 
struct  GrabbableObjectSoundData
 Defines a set of sounds and modifiers to be played during physics events for GrabbableObjectType's More...
 
class  GrabbableObjectType
 Defines how an object behaves whilst grabbed. More...
 
class  GrabLocation
 Represents an (attempted) grab at a given location of an object. More...
 

Detailed Description

Namespace of the arc-vr-phys package