Namespace of the arc-vr-phys package More...
Classes | |
class | AVR_AdvancedOffsetGrabProvider |
Equivalent to AVR_OffsetGrabProvider, but additionally allows for hand-to-object grab mode to be used. More... | |
class | AVR_BasicGrabProvider |
Simplest GrabProvider. Grabbed objects will move their center (obj.transform.position) towards the respective grabpoint. More... | |
class | AVR_DebugHand |
In-editor drawn hand for setting up GrabNodes. More... | |
class | AVR_Grabbable |
Represents a grabbable object. More... | |
class | AVR_GrabbableFinder |
Class to retrieve a Grabbable object from a location, volume or similar. More... | |
class | AVR_GrabbableVolumeFinder |
Retrieves an AVR_Grabbable from a given volume (convex collider). The object closest to the given GrabPoint takes priority. More... | |
class | AVR_GrabNode |
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand that are applied when grabbed. More... | |
class | AVR_Hand |
Interactive hand model that adapts itself to grabbed objects. Only works with Offset- or AdvancedOffset- GrabProviders. More... | |
class | AVR_OffsetGrabProvider |
Same as BasicGrabProvider but additionally allows grabbing objects at an offset. (Eg. you may grab a pan by its handle instead of just its center) Also allows the usage of an AVR_Hand. Use this if you require grabbing larger / more complex objects. More... | |
struct | GrabbableObjectSoundData |
Defines a set of sounds and modifiers to be played during physics events for GrabbableObjectType's More... | |
class | GrabbableObjectType |
Defines how an object behaves whilst grabbed. More... | |
class | GrabLocation |
Represents an (attempted) grab at a given location of an object. More... | |
Namespace of the arc-vr-phys package