VR Development Framework
v 1.0.0
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages
Public Attributes | Private Member Functions | List of all members
AVR.Phys.AVR_DebugHand Class Reference

In-editor drawn hand for setting up GrabNodes. More...

Inheritance diagram for AVR.Phys.AVR_DebugHand:
AVR.Core.AVR_Behaviour

Public Attributes

Animator animator
 
AVR_GrabNode node
 
Transform grab_point
 

Private Member Functions

void Start ()
 
void Update ()
 

Additional Inherited Members

- Public Member Functions inherited from AVR.Core.AVR_Behaviour
virtual void OnDestroy ()
 
- Protected Attributes inherited from AVR.Core.AVR_Behaviour
AVR_PlayerRig playerRig => AVR_PlayerRig.Instance
 The current AVR_PlayerRig instance in the scene More...
 
AVR_Root root => AVR_Root.Instance
 The current AVR_Root instance in the scene More...
 
bool vrEnabled => UnityEngine.XR.XRSettings.enabled
 True if the application is running as a VR/XR application More...
 

Detailed Description

In-editor drawn hand for setting up GrabNodes.

Definition at line 12 of file AVR_DebugHand.cs.