In-editor drawn hand for setting up GrabNodes. More...
Public Attributes | |
Animator | animator |
AVR_GrabNode | node |
Transform | grab_point |
Private Member Functions | |
void | Start () |
void | Update () |
Additional Inherited Members | |
Public Member Functions inherited from AVR.Core.AVR_Behaviour | |
virtual void | OnDestroy () |
Protected Attributes inherited from AVR.Core.AVR_Behaviour | |
AVR_PlayerRig | playerRig => AVR_PlayerRig.Instance |
The current AVR_PlayerRig instance in the scene More... | |
AVR_Root | root => AVR_Root.Instance |
The current AVR_Root instance in the scene More... | |
bool | vrEnabled => UnityEngine.XR.XRSettings.enabled |
True if the application is running as a VR/XR application More... | |
In-editor drawn hand for setting up GrabNodes.
Definition at line 12 of file AVR_DebugHand.cs.