1 using System.Collections;
 
    2 using System.Collections.Generic;
 
   14         public Animator animator;
 
   16         public Transform grab_point;
 
   21             if(Application.isPlaying) {
 
   22                 GameObject.DestroyImmediate(gameObject);
 
   26                 grab_point = AVR.Core.Utils.Misc.CreateEmptyGameObject(
"GrabPoint", transform);
 
   32                 grab_point.localPosition = gp.transform.InverseTransformPoint(gp.grabPoint.position);
 
   33             } 
catch(System.Exception) { }
 
   35             node = GetComponentInParent<AVR_GrabNode>();
 
   37             transform.position = transform.parent.position - (grab_point.position - transform.position);
 
   42             node = GetComponentInParent<AVR_GrabNode>();
 
   44             transform.localRotation = Quaternion.identity * Quaternion.Euler(node.yaw_test * node.allowed_yaw, node.pitch_test * node.allowed_pitch, node.roll_test * node.allowed_roll);
 
   46             transform.position = node.transform.position - (grab_point.position - transform.position);
 
   49             animator.SetLayerWeight(1, 1.0f);
 
   50             animator.SetLayerWeight(2, 1.0f);
 
   51             animator.SetLayerWeight(3, 1.0f);
 
   52             animator.SetLayerWeight(4, 1.0f);
 
   53             animator.SetLayerWeight(5, 1.0f);
 
   55             animator.Play(
"Proc_IndexFinger", 1, node.index_pose);
 
   56             animator.Play(
"Proc_MiddleFinger", 2, node.middle_pose);
 
   57             animator.Play(
"Proc_RingFinger", 3, node.ring_pose);
 
   58             animator.Play(
"Proc_PinkyFinger", 4, node.pinky_pose);
 
   59             animator.Play(
"Proc_ThumbFinger", 5, node.thumb_pose);
 
   60             animator.Update(0.0f);
 
Sets the documentation html file inside of Packages/com.avr.core/Documentation/html of a given class...
Simplest GrabProvider. Grabbed objects will move their center (obj.transform.position) towards the re...
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand tha...
In-editor drawn hand for setting up GrabNodes.