VR Development Framework
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AVR.Phys.AVR_GrabbableFinder Class Referenceabstract

Class to retrieve a Grabbable object from a location, volume or similar. More...

Inheritance diagram for AVR.Phys.AVR_GrabbableFinder:
AVR.Core.AVR_Component AVR.Core.AVR_Behaviour AVR.Phys.AVR_GrabbableVolumeFinder

Public Member Functions

abstract bool getGrabLocation (out GrabLocation location)
 
virtual Vector3 closestPoint (Vector3 pos)
 
- Public Member Functions inherited from AVR.Core.AVR_Behaviour
virtual void OnDestroy ()
 

Additional Inherited Members

- Public Attributes inherited from AVR.Core.AVR_Component
UnityEngine.Events.UnityEvent onAwake
 Events called when this component awakes. More...
 
UnityEngine.Events.UnityEvent onStart
 Events called when this component starts. More...
 
UnityEngine.Events.UnityEvent onEnable
 Events called when this component is enabled. More...
 
UnityEngine.Events.UnityEvent onDisable
 Events called when this component is disabled. More...
 
- Protected Member Functions inherited from AVR.Core.AVR_Component
virtual void Awake ()
 
virtual void Start ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 
- Protected Attributes inherited from AVR.Core.AVR_Behaviour
AVR_PlayerRig playerRig => AVR_PlayerRig.Instance
 The current AVR_PlayerRig instance in the scene More...
 
AVR_Root root => AVR_Root.Instance
 The current AVR_Root instance in the scene More...
 
bool vrEnabled => UnityEngine.XR.XRSettings.enabled
 True if the application is running as a VR/XR application More...
 

Detailed Description

Class to retrieve a Grabbable object from a location, volume or similar.

Definition at line 49 of file AVR_GrabbableFinder.cs.