Base class for all arc-vr components. A component is typically a Monobehaviour that represents a virtual device, feature-provider or module. More...
Public Attributes | |
UnityEngine.Events.UnityEvent | onAwake |
Events called when this component awakes. More... | |
UnityEngine.Events.UnityEvent | onStart |
Events called when this component starts. More... | |
UnityEngine.Events.UnityEvent | onEnable |
Events called when this component is enabled. More... | |
UnityEngine.Events.UnityEvent | onDisable |
Events called when this component is disabled. More... | |
Protected Member Functions | |
virtual void | Awake () |
virtual void | Start () |
virtual void | OnEnable () |
virtual void | OnDisable () |
Additional Inherited Members | |
Public Member Functions inherited from AVR.Core.AVR_Behaviour | |
virtual void | OnDestroy () |
Protected Attributes inherited from AVR.Core.AVR_Behaviour | |
AVR_PlayerRig | playerRig => AVR_PlayerRig.Instance |
The current AVR_PlayerRig instance in the scene More... | |
AVR_Root | root => AVR_Root.Instance |
The current AVR_Root instance in the scene More... | |
bool | vrEnabled => UnityEngine.XR.XRSettings.enabled |
True if the application is running as a VR/XR application More... | |
Base class for all arc-vr components. A component is typically a Monobehaviour that represents a virtual device, feature-provider or module.
Definition at line 11 of file AVR_Component.cs.