Defines how an object behaves whilst grabbed. More...
Public Types | |
enum | FollowType { FollowType.FREE, FollowType.STATIC, FollowType.CONSTRAINED, FollowType.HEAVY } |
Static Public Member Functions | |
static GrabbableObjectType | defaultObjectType () |
Public Attributes | |
FollowType | followType |
bool | handToObject = false |
bool | allowTwoHanded = false |
bool | changeObjectTypeOnTwoHanded |
GrabbableObjectType | typeOnTwoHanded |
float | Lightness = 1.0f |
float | Angular_Lightness = 1.0f |
float | Break_grab_distance = 0.5f |
float | Heavy_force_multiplier = 1.0f |
GrabbableObjectSoundData | soundData |
Private Member Functions | |
void | Reset () |
Defines how an object behaves whilst grabbed.
Definition at line 25 of file GrabbableObjectType.cs.