VR Development Framework
v 1.0.0
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AVR
Phys
GrabbableObjectType
allowTwoHanded
Angular_Lightness
Break_grab_distance
changeObjectTypeOnTwoHanded
defaultObjectType
followType
FollowType
handToObject
Heavy_force_multiplier
Lightness
Reset
soundData
typeOnTwoHanded
FollowType
AVR.Phys.GrabbableObjectType.followType
Definition at line
27
of file
GrabbableObjectType.cs
.