VR Development Framework
v 1.0.0
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AVR
Phys
GrabbableObjectType
allowTwoHanded
Angular_Lightness
Break_grab_distance
changeObjectTypeOnTwoHanded
defaultObjectType
followType
FollowType
handToObject
Heavy_force_multiplier
Lightness
Reset
soundData
typeOnTwoHanded
enum
AVR.Phys.GrabbableObjectType.FollowType
Enumerator
FREE
STATIC
CONSTRAINED
HEAVY
Definition at line
27
of file
GrabbableObjectType.cs
.
27
{
FREE
,
STATIC
,
CONSTRAINED
,
HEAVY
};
AVR.Phys.GrabbableObjectType.HEAVY
AVR.Phys.GrabbableObjectType.STATIC
AVR.Phys.GrabbableObjectType.FREE
AVR.Phys.GrabbableObjectType.CONSTRAINED