VR Development Framework
v 1.0.0
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void AVR.Phys.GrabbableObjectType.Reset ( )
inlineprivate

Definition at line 67 of file GrabbableObjectType.cs.

68  {
69  followType = FollowType.FREE;
70  handToObject = false;
71  allowTwoHanded = false;
73  Lightness = 1.0f;
74  Angular_Lightness = 1.0f;
75  Break_grab_distance = 0.5f;
76  soundData.pickupSound = null;
77  soundData.releaseSound = null;
78  soundData.collideSound = null;
79  soundData.volumeMultiplier = 1.0f;
80  }