VR Development Framework
v 1.0.0
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AVR_ThirdPersonCharacterController_Editor.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEditor;
5 
6 using AVR.UEditor.Core;
7 
8 namespace AVR.UEditor.Net
9 {
10  [CustomEditor(typeof(AVR.Net.AVR_ThirdPersonCharacterController))]
11  [CanEditMultipleObjects]
13  {
14  protected bool showInputSettings = true;
15 
16  void OnEnable()
17  {
18 
19  }
20 
21  public override void OnInspectorGUI()
22  {
23  DrawToolbar("TODO");
24 
25  DrawDefaultInspector();
26  }
27  }
28 }