VR Development Framework
v 1.0.0
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static bool AVR.Core.Utils.Phys.LineCast ( Vector3  start,
Vector3  end,
out RaycastHit  hit,
Matrix4x4  localToWorld 
)
inlinestatic

Definition at line 161 of file AVR_Utils.cs.

162  {
163  return Physics.Linecast(localToWorld * start, localToWorld * end, out hit);
164  }