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static bool AVR.Core.Utils.Phys.LineCast |
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Vector3 |
start, |
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Vector3 |
end, |
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out RaycastHit |
hit, |
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Matrix4x4 |
localToWorld |
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) |
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inlinestatic |
Definition at line 161 of file AVR_Utils.cs.
163 return Physics.Linecast(localToWorld * start, localToWorld * end, out hit);
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