VR Development Framework
v 1.0.0
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override void AVR.Motion.AVR_MovementRay.hide ( )
inlinevirtual

Hides the ray. A ray is not updated while hidden.

Reimplemented from AVR.Core.AVR_Ray.

Definition at line 65 of file AVR_MovementRay.cs.

65  {
66  base.hide();
67  if(reticule) reticule.SetActive(false);
68  if(invalid_reticule) invalid_reticule.SetActive(false);
69  }
GameObject reticule
Reticule object displayed when a valid surface is hit
GameObject invalid_reticule
Reticule object displayed when an invalid surface is hit