Hides the ray. A ray is not updated while hidden. Reimplemented from AVR.Core.AVR_Ray. Definition at line 65 of file AVR_MovementRay.cs. GameObject reticule Reticule object displayed when a valid surface is hit Definition: AVR_MovementRay.cs:29 GameObject invalid_reticule Reticule object displayed when an invalid surface is hit Definition: AVR_MovementRay.cs:33 |