VR Development Framework
v 1.0.0
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override void AVR.UEditor.Core.AVR_PlayerRig_Editor.OnInspectorGUI ( )
inline

Definition at line 20 of file AVR_PlayerRig_Editor.cs.

21  {
22  DrawToolbar(target);
23 
24  DrawDefaultInspector();
25 
26  AVR_PlayerRig rig = (AVR_PlayerRig)target;
27 
28  //ObjectBuilderScript myScript = (ObjectBuilderScript)target;
29  if (GUILayout.Button("Add Module"))
30  {
31  //myScript.BuildObject();
32  //AVR_PlayerRig_ModuleWizard.CreateWizard(rig);
33  AVR_PlayerRig_ModuleWizard.ShowWindow(rig.gameObject, "Player Rig Module Wizard");
34  }
35  }
Represents the players VR setup. Only one instance at a time is allowed.
override void DrawToolbar(string docu_url)