VR Development Framework
v 1.0.0
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AVR
UEditor
Core
AVR_PlayerRig_Editor
OnEnable
OnInspectorGUI
showInputSettings
override void AVR.UEditor.Core.AVR_PlayerRig_Editor.OnInspectorGUI
(
)
inline
Definition at line
20
of file
AVR_PlayerRig_Editor.cs
.
21
{
22
DrawToolbar
(target);
23
24
DrawDefaultInspector();
25
26
AVR_PlayerRig
rig = (
AVR_PlayerRig
)target;
27
28
//ObjectBuilderScript myScript = (ObjectBuilderScript)target;
29
if
(GUILayout.Button(
"Add Module"
))
30
{
31
//myScript.BuildObject();
32
//AVR_PlayerRig_ModuleWizard.CreateWizard(rig);
33
AVR_PlayerRig_ModuleWizard.ShowWindow(rig.gameObject,
"Player Rig Module Wizard"
);
34
}
35
}
AVR.Core.AVR_PlayerRig
Represents the players VR setup. Only one instance at a time is allowed.
Definition:
AVR_PlayerRig.cs:14
AVR.UEditor.Core.AVR_Component_Editor.DrawToolbar
override void DrawToolbar(string docu_url)
Definition:
AVR_Component_Editor.cs:14