VR Development Framework
v 1.0.0
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override System.Func<AVR_Controller, bool> AVR.UEditor.Core.AVR_PlayerRigWizard_Hook_LeftController.filter => (c) => c.controllerNode==UnityEngine.XR.XRNode.LeftHand
protected

Definition at line 16 of file AVR_PlayerRig_ModuleWizard.cs.