1 using System.Collections;
2 using System.Collections.Generic;
9 namespace AVR.UEditor.Core {
14 protected override string moduleName =>
"Left Controller";
15 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/leftController";
21 protected override string moduleName =>
"Right Controller";
22 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/rightController";
Represents a VR controller. Provides functionality for spacial tracking and haptic feedback...
XRNode controllerNode
Which XRNode this object represents.