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AVR
UEditor
Core
AVR_PlayerRigWizard_Hook_RightController
filter
moduleName
prefabPathSettingsToken
override System.Func<
AVR_Controller
, bool> AVR.UEditor.Core.AVR_PlayerRigWizard_Hook_RightController.filter => (c) => c.controllerNode == UnityEngine.XR.XRNode.RightHand
protected
Definition at line
23
of file
AVR_PlayerRig_ModuleWizard.cs
.