Definition at line 19 of file AVR_UIInteractionProvider_Editor.cs. 29 GameObject ray = AVR.UEditor.Core.AVR_EditorUtility.InstantiatePrefabAsChild(prov.transform, "/editor/defaultPrefabPaths/uiRay");
36 EditorGUILayout.HelpBox("UIInteractionProvider requires an EventSystem object to work!", MessageType.Warning);
39 AVR.UEditor.Core.AVR_EditorUtility.InstantiatePrefabAsChild(null, "/editor/defaultPrefabPaths/eventSystem");
44 EditorGUILayout.HelpBox("UIInteractionProvider requires a VRInput object to work!", MessageType.Warning);
NOTE: If your EventSystem object has a InputSystemUIInputModule (new Unity input system) then any set... Definition: AVR_UIInteractionProvider.cs:15 This class overrides the base Input with Input from our VR components, thus enabling UI Interaction w... Definition: VRInput.cs:14 |