VR Development Framework
v 1.0.0
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void AVR.UI.AVR_Canvas.Awake ( )
inlineprivate

Definition at line 49 of file AVR_Canvas.cs.

49  {
50  if(all_canvases==null) all_canvases = new List<AVR_Canvas>();
51  if(active_canvases==null) active_canvases = new List<AVR_Canvas>();
52 
53  all_canvases.Add(this);
54 
55  canvas = GetComponent<Canvas>();
56 
57  if(!canvas) {
58  AVR_DevConsole.cerror("AVR_Canvas does not have a Canvas component!", this);
59  Destroy(this);
60  }
61  }
static List< AVR_Canvas > active_canvases
A list of all AVR_Canvases that the user is currently interacting with. NOTE: This is not the same as...
Definition: AVR_Canvas.cs:38
Canvas canvas
The UnityEngine.Canvas Component this object is attatched to.
Definition: AVR_Canvas.cs:47
static List< AVR_Canvas > all_canvases
A list of all AVR_Canvases that have at some point been active and not destroyed since ...
Definition: AVR_Canvas.cs:28