VR Development Framework
v 1.0.0
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void AVR.UI.AVR_Canvas.anchor_to_world ( )
inline

Anchors this canvas to the world. (Sets parent to null)

Definition at line 76 of file AVR_Canvas.cs.

77  {
78  anchor_to_transform(null);
79  }
void anchor_to_transform(Transform t)
Anchor this canvas to a given transform. Effectively the same as calling transform.SetParent(...)
Definition: AVR_Canvas.cs:104