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AVR
UI
Utils
AVR_FA_GlyphHelper
Awake
setup
void AVR.UI.Utils.AVR_FA_GlyphHelper.setup
(
Font
font
,
int
unicode
)
inline
Definition at line
22
of file
AVR_FA_GlyphHelper.cs
.
22
{
23
Text t = GetComponent<Text>();
24
t.font = font;
25
t.text = ((char)unicode).ToString();
26
27
#if UNITY_EDITOR
28
EditorUtility.SetDirty(gameObject);
29
#endif
30
}