VR Development Framework
v 1.0.0
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AVR_ControllerInputManager.BoolEvent AVR.UI.VRInput.mouseButton1Up => AVR_UIInteractionProvider.currentActive ? AVR_UIInteractionProvider.currentActive.mouseButton1Up : AVR_ControllerInputManager.BoolEvent.ALWAYS_FALSE

Definition at line 30 of file VRInput.cs.