VR Development Framework
v 1.0.0
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AVR
UI
VRInput
Awake
eventCamera
GetMouseButton
GetMouseButtonDown
GetMouseButtonUp
inputManager
Instance
mouseButton0Click
mouseButton0Down
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mouseButton1Click
mouseButton1Down
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mousePosition
mousePresent
setEventCamera
override void AVR.UI.VRInput.Awake
(
)
inline
protected
Definition at line
43
of file
VRInput.cs
.
44
{
45
if
(
Instance
!= null) GameObject.Destroy(
Instance
);
46
Instance
=
this
;
47
48
DontDestroyOnLoad(
this
);
49
50
GetComponent<BaseInputModule>().inputOverride =
this
;
51
}
AVR.UI.VRInput.Instance
static VRInput Instance
Singleton instance of this class. There should only be one VRInput component.
Definition:
VRInput.cs:19