1 using System.Collections;
2 using System.Collections.Generic;
6 namespace AVR.UEditor.Core {
9 [MenuItem(
"AVR/Create Player Rig",
false, 1)]
11 AVR_EditorUtility.InstantiatePrefabAsChild(null,
"/editor/defaultPrefabPaths/playerRig");
14 [MenuItem(
"AVR/Create Root Object",
false, 1)]
17 AVR_EditorUtility.InstantiatePrefabAsChild(null,
"/editor/defaultPrefabPaths/rootObject");
20 [MenuItem(
"AVR/Documentation",
false, -100)]
23 string path = System.IO.Path.GetFullPath(AVR.Core.AVR_Settings.get_string(
"/editor/documentationPath") +
"index.html");
24 Application.OpenURL(
"file:///" + path);
27 [MenuItem(
"AVR/arc-vr",
false, -999)]