1 using System.Collections;
 
    2 using System.Collections.Generic;
 
    6 namespace AVR.UEditor.Core {
 
    9         [MenuItem(
"AVR/Create Player Rig", 
false, 1)]
 
   11             AVR_EditorUtility.InstantiatePrefabAsChild(null, 
"/editor/defaultPrefabPaths/playerRig");
 
   14         [MenuItem(
"AVR/Create Root Object", 
false, 1)]
 
   17             AVR_EditorUtility.InstantiatePrefabAsChild(null, 
"/editor/defaultPrefabPaths/rootObject");
 
   20         [MenuItem(
"AVR/Documentation", 
false, -100)]
 
   23             string path = System.IO.Path.GetFullPath(AVR.Core.AVR_Settings.get_string(
"/editor/documentationPath") + 
"index.html");
 
   24             Application.OpenURL(
"file:///" + path);
 
   27         [MenuItem(
"AVR/arc-vr", 
false, -999)]