1 using System.Collections;
2 using System.Collections.Generic;
5 namespace AVR.UEditor.Core
9 protected override string moduleName =>
"Avatar Module";
10 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/avatarModule";
12 public override void on_submit(GameObject targetObject) {
13 base.on_submit(targetObject);
21 protected override string moduleName =>
"SimpleAvatar Module";
22 protected override string prefabPathSettingsToken =>
"/editor/defaultPrefabPaths/simpleAvatarModule";
Estimates the pose of a player from the locations of VR controllers and HMD
override void on_submit(GameObject targetObject)