1 using Unity.Netcode.Components;
4 namespace Unity.Netcode.Samples
10 [DisallowMultipleComponent]
23 base.OnNetworkSpawn();
24 CanCommitToTransform = IsOwner;
30 if (NetworkManager.Singleton != null && (NetworkManager.Singleton.IsConnectedClient || NetworkManager.Singleton.IsListening))
32 if (CanCommitToTransform)
34 TryCommitTransformToServer(transform, NetworkManager.LocalTime.Time);