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Unity.Netcode.Samples.ClientNetworkTransform Class Reference

Used for syncing a transform with client side changes. This includes host. Pure server as owner isn't supported by this. Please use NetworkTransform for transforms that'll always be owned by the server. More...

Inheritance diagram for Unity.Netcode.Samples.ClientNetworkTransform:

Public Member Functions

override void OnNetworkSpawn ()
 Used to determine who can write to this transform. Owner client only. Changing this value alone will not allow you to create a NetworkTransform which can be written to by clients. We're using RPCs to send updated values from client to server. Netcode doesn't support client side network variable writing. This imposes state to the server. This is putting trust on your clients. Make sure no security-sensitive features use this transform. More...
 

Protected Member Functions

override void Update ()
 

Detailed Description

Used for syncing a transform with client side changes. This includes host. Pure server as owner isn't supported by this. Please use NetworkTransform for transforms that'll always be owned by the server.

Definition at line 11 of file ClientNetworkTransform.cs.