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v 1.0.0
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Unity
Netcode
Samples
ClientNetworkTransform
OnNetworkSpawn
Update
override void Unity.Netcode.Samples.ClientNetworkTransform.Update
(
)
inline
protected
Definition at line
27
of file
ClientNetworkTransform.cs
.
28
{
29
base.Update();
30
if
(NetworkManager.Singleton != null && (NetworkManager.Singleton.IsConnectedClient || NetworkManager.Singleton.IsListening))
31
{
32
if
(CanCommitToTransform)
33
{
34
TryCommitTransformToServer(transform, NetworkManager.LocalTime.Time);
35
}
36
}
37
}