VR Development Framework
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override void AVR.Core.AVR_SolidRay.UpdateStraightRay ( )
inlineprotectedvirtual

Updates a ray with mode==STRAIGHT

Reimplemented from AVR.Core.AVR_Ray.

Definition at line 47 of file AVR_SolidRay.cs.

48  {
49  base.UpdateStraightRay();
50  // If we hit something along the way, cut beam off there
52  }
bool checkHit(List< Vector3 > positions)
Definition: AVR_SolidRay.cs:91
Vector3[] positions
Definition: AVR_Ray.cs:52