Definition at line 103 of file AVR_SolidRay.cs. 105 if (positions.Length > 1 && AVR.Core.Utils.Phys.LineCast(positions[positions.Length - 2], positions[positions.Length - 1], out RaycastHit hit, hit_layerMask))
LayerMask hit_layerMask Layermask used to selectively ignore colliders when casting a ray. Definition: AVR_SolidRay.cs:17 |