Definition at line 91 of file AVR_MovementProvider.cs. 104 if(ray.isVisible && ray.objectHit && controller.inputManager.getEventStatus(Execute_event) && ray.isValid) {
AVR_ControllerInputManager inputManager the AVR_ControllerInputManager assigned to this controller. Returns null if no inputmanager is assign... Definition: AVR_Controller.cs:27 AVR_ControllerInputManager.BoolEvent Execute_event Event which (if possible) executes the movement to target location. Can only ocurr if the ray is visi... Definition: AVR_MovementProvider.cs:26 void MoveRigToFeetLocation(Vector3 feet) Definition: AVR_MovementProvider.cs:193 bool tp_in_progress Definition: AVR_MovementProvider.cs:78 Vector3 destination Definition: AVR_MovementProvider.cs:79 AVR_ControllerInputManager.BoolEvent Enable_event Event which enables/shows the teleportation-ray. Definition: AVR_MovementProvider.cs:21 TeleportModes Modes of teleportation/movement. INSTANT: Instantly moves to the target position FADE_COLOR: Fades th... Definition: AVR_MovementProvider.cs:36 AVR_Controller controller Definition: AVR_ControllerComponent.cs:12 Vector3 dash_origin Definition: AVR_MovementProvider.cs:80 AVR_MovementRay ray Ray which is displayed to target a location. Definition: AVR_MovementProvider.cs:58 bool getEventStatus(BoolEvent type) Returns the status of a given BoolEvent Definition: AVR_ControllerInputManager.cs:234 RaycastHit hitPosition Raycasthit where the ray hit something. Contains the last hit the ray did if AVR_SolidRay.objectHit is false. null if the ray hasn't hit a single object in its lifetime. /summary> Definition: AVR_SolidRay.cs:25 TeleportModes teleportMode Modes of teleportation/movement. INSTANT: Instantly moves to the target position FADE_COLOR: Fades th... Definition: AVR_MovementProvider.cs:48 float dash_speed When using DASH or FADE_DASH, this determines the speed (in units/s) we travel towards the target loc... Definition: AVR_MovementProvider.cs:75 bool objectHit True if the ray hit some object this frame. Use AVR_SolidRay.hitPosition to get the respective Raycas... Definition: AVR_SolidRay.cs:32 void CommenceTeleport(Vector3 targetLocation) Begins a movement towards target location Definition: AVR_MovementProvider.cs:162 |