VR Development Framework
v 1.0.0
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override void AVR.Motion.AVR_MovementProvider.Start ( )
inlineprotectedvirtual

Reimplemented from AVR.Core.AVR_Component.

Definition at line 83 of file AVR_MovementProvider.cs.

83  {
84  base.Start();
85  if (!CameraFadeEffect) CameraFadeEffect = GetComponent<AVR_Effect>();
86  if (!ray) ray = GetComponentInChildren<AVR_MovementRay>();
87  ray.filter = movementRestrictor.isValidTpLocation;
88  ray.hide();
89  }
AVR_MovementRay ray
Ray which is displayed to target a location.
AVR_Effect CameraFadeEffect
CameraFadeEffect used when teleportmode is FADE_COLOR or FADE_DASH.