VR Development Framework
v 1.0.0
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AVR
Net
AVR_PlayerSpawn
disconnectClientIfFailed
getPrefab
max_players
OnDrawGizmos
OnNetworkSpawn
prefab
spawnLocations
spawnServerRpc
bool AVR.Net.AVR_PlayerSpawn.disconnectClientIfFailed = true
Definition at line
19
of file
AVR_PlayerSpawn.cs
.