VR Development Framework
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override Quaternion AVR.Phys.AVR_AdvancedOffsetGrabProvider.getTargetRotation ( )
inlinevirtual

Target rotation the grabbed object should "strive" towards in world space. There will be force trying to make the objects rotation and this rotation equal.

Reimplemented from AVR.Phys.AVR_BasicGrabProvider.

Definition at line 25 of file AVR_AdvancedOffsetGrabProvider.cs.

25  {
26  return virtualGrabPoint.rotation;
27  }