VR Development Framework
v 1.0.0
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages
virtual Quaternion AVR.Phys.AVR_BasicGrabProvider.getTargetRotation ( )
inlinevirtual

Target rotation the grabbed object should "strive" towards in world space. There will be force trying to make the objects rotation and this rotation equal.

Reimplemented in AVR.Phys.AVR_OffsetGrabProvider, and AVR.Phys.AVR_AdvancedOffsetGrabProvider.

Definition at line 105 of file AVR_BasicGrabProvider.cs.

105  {
106  return grabPoint.rotation;
107  }