VR Development Framework
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virtual Vector3 AVR.Phys.AVR_BasicGrabProvider.getTargetPosition ( )
inlinevirtual

Target position the grabbed object should "strive" towards in world coordiantes. There will be force pulling getWorldGrabPosition and getTargetPosition together.

Reimplemented in AVR.Phys.AVR_OffsetGrabProvider, and AVR.Phys.AVR_AdvancedOffsetGrabProvider.

Definition at line 97 of file AVR_BasicGrabProvider.cs.

97  {
98  return grabPoint.position;
99  }